2K Announces Newly-Formed Studio – Cloud Chamber™
–
Developing
Next Iteration in Acclaimed BioShock® Franchise
Studio to establish team across two locations: Novato, Calif. and Montréal, Québec
New York, NY – December 9, 2019 – 2K
today announced the founding of Cloud Chamber™, the newest, wholly owned game
development studio under the Company’s publishing label. A collective of storytellers eager to push the frontlines of interactive
entertainment by making unique, entertaining and thoughtful experiences that engage the world, Cloud Chamber will build its team at two locations:
2K’s San Francisco Bay Area headquarters in Novato, Calif., as well as in Montréal, Québec, which marks the first-ever
Canadian office for a 2K studio. In addition, 2K announced that Cloud Chamber has started to work on the next iteration of the globally acclaimed
BioShock® franchise, which will be in development for the next several years.
“As we continue growing our product portfolio, we remain inspired by opportunities to invest further in our valuable IP, great people and
their collective, long-term potential,” said David Ismailer, President of 2K. “BioShock is one of the most
beloved, critically praised and highest-rated franchises of the last console generation*. We can’t wait to see where its powerful narrative
and iconic, first-person shooter gameplay head in the future with our new studio team at Cloud Chamber leading the charge.”
A 22-year industry veteran with more than 40 games shipped to date, Kelley Gilmore will serve as Cloud Chamber’s Global Studio Head and be
the first woman in 2K history to lead a development studio. Her wealth of experience transcends executive production, marketing direction and
public relations management, including nearly two decades of service to another of 2K’s wholly owned studios, Firaxis Games, on franchises
such as Sid Meier’s Civilization® and XCOM®. Her role is based in Novato.
“We founded Cloud Chamber to create yet-to-be-discovered worlds – and their stories within – that push the boundaries of what
is possible in the video game medium,” said Kelley Gilmore, Global Studio Head, Cloud Chamber. “Our team believes in the beauty and
strength of diversity, in both the makeup of the studio and the nature of its thinking. We are a deeply experienced group of game makers,
including many responsible for BioShock’s principal creation, advancement and longstanding notoriety, and honored to be part of the
2K family as stewards of this iconic franchise.”
Gilmore has tapped Ken Schachter to be Cloud Chamber’s Studio Manager in Montréal. An executive with extensive experience in
development, production, technology and creative roles, Schachter will also be an ambassador for both the studio and 2K in establishing a
significant Company presence in Montréal. Prior to joining 2K, Schachter served as General Manager for Zynga in Toronto, as well as founded
independent game developer and publisher Trapdoor. He has also held notable positions with companies such as Gameloft, Autodesk and more.
Cloud Chamber’s decision to open a new office in Montréal was supported by the Gouvernement
du
Québec and Montréal International.
Cloud Chamber will join the Company’s family of wholly owned development teams, including Visual Concepts, Firaxis Games, Hangar 13, Cat
Daddy Games and 2K Silicon Valley. Those interested in pursuing career opportunities with the new studio may visit the Cloud Chamber website or 2K
Careers for
more
information.
For more information on 2K, visit www.2k.com, become a fan on Facebook, follow the Company on Twitter
or Instagram or subscribe on YouTube.
* Based on Metacritic.com average
ranking across
available platforms
2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).
All trademarks and copyrights contained herein are the property of their respective holders.
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment
for consumers around the globe. We develop and publish products through our labels Rockstar Games, 2K, and Private Division, as well as Social
Point, a leading developer of mobile games. Our products are designed for console systems and personal computers, including smartphones and
tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. The Company’s common
stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.
About 2K
Founded in 2005, 2K develops and publishes global interactive entertainment for console and handheld gaming systems, personal computers and
mobile devices, with product availability including physical retail and digital download. The Company is home to many talented development
studios, including Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 2K Silicon Valley and Cloud Chamber. 2K’s portfolio
currently includes the renowned BioShock®, Borderlands™, Mafia and XCOM® franchises; NBA®
2K, the global phenomenon and highest rated* annual sports title for the current console generation; the critically acclaimed Sid
Meier’s Civilization® series; the popular WWE® 2K and WWE® SuperCard franchises, as well as emerging
properties NBA® 2K Playgrounds 2, Carnival Games and more. Additional information about 2K and its products may be found at
2k.com.
*According to 2008 - 2019 Metacritic.com
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be
identified by words such as "anticipates," "believes," "estimates," "expects," "intends," "plans," "potential," "predicts," "projects," "seeks,"
“should,” "will," or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company's
future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as
assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances
that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks
and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto
products and our ability to develop other hit titles, the timely release and significant market acceptance of our games, the ability to maintain
acceptable pricing levels on our games, and risks associated with international operations. Other important factors and information are contained
in the Company's most recent Annual Report on Form 10-K, including the risks summarized in the section entitled "Risk Factors," the
Company’s most recent Quarterly Report on Form 10-Q, and the Company's other periodic filings with the SEC, which can be accessed at http://www.take2games.com/. All forward-looking statements are qualified by these
cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement,
whether as a result of new information, future events or otherwise.
2K présente Cloud Chamber™,
un studio récemment fondé, en charge du développement
de la
prochaine itération de la tant acclamée franchise BioShock®
Le studio possèdera des équipes basées en deux lieux : Novato (Californie) et Montré al
(Québec)
Paris – Le 9 décembre 2019 - 2K annonce
la
création de Cloud Chamber™, le nouveau studio de développement
de jeu
appartenant entièrement au label d’édition de la Société. Collectif de scénaristes désireux de
repousser les limites du loisir interactif en créant des expériences uniques, divertissantes et réfléchies qui
engagent le monde, Cloud Chamber installera ses équipes dans deux lieux : au siège social de 2K dans la baie de San Francisco
à Novato (Californie) ainsi qu’à Montréal (Québec), inaugurant ainsi les tout premiers bureaux au Canada pour un
studio 2K. De plus, 2K annonce que Cloud Chamber a commencé à travailler sur la prochaine itération de la franchise
BioShock® mondialement acclamée, et qui sera en développement sur les années à venir.
“Alors que nous continuons à étendre notre catalogue de jeux, nous restons inspirés par des opportunités
d’investir davantage dans nos IP phares, auprès de gens formidables et leur collectif, avec un potentiel à long terme.”
ajoute David Ismailer, Président de 2K. “BioShock est l’une des franchises les plus
appréciées, acclamée par la critique et la mieux notée sur les consoles de la dernière
génération*. Nous sommes impatients de découvrir où son récit narratif puissant et iconique, sa
jouabilité d’un jeu de tir à la première personne nous conduiront grâce à notre nouveau studio Cloud
Chamber.”
Impliquée depuis 22 ans dans l’industrie et avec plus de 40 jeux sortis à ce jour, Kelley Gilmore prendra la tête du
studio Cloud Chamber en tant que Global Studio Head et sera la première femme dans l’histoire de 2K à diriger un studio de
développement. Sa grande expérience transcende la production exécutive, la direction marketing et la gestion des relations
publiques avec presque deux décennies passées au service d’un autre studio appartenant entièrement à 2K, Firaxis
Games, sur des franchises sommes Sid Meier’s Civilization® et XCOM®. Son poste est basé à Novato.
“Nous avons fondé Cloud Chamber pour créer des mondes à découvrir - et les histoires qu’ils contiennent
– qui repoussent les limites de ce qui est possible sur le média que représente le jeu vidéo.” commente Kelley
Gilmore, Global Studio Head, Cloud Chamber. “Notre équipe croit dans la beauté et la force de la diversité, que ce soit
dans la composition du studio ou la nature de sa réflexion. Nous sommes un groupe de créateurs de jeux confirmés parmi
lesquels plusieurs ont participé à la création du principal BioShock, son ascension et sa notoriété de
longue date, et nous sommes honorés de faire partie de la famille 2K en tant que gardiens de cette franchise iconique.”
Kelley Gilmore a demandé à Ken Schachter de devenir le Studio Manager de Cloud Chamber à Montréal. Fort d’une
grande expérience à des postes de développement, production, technologie et de création, Ken Schachter sera un
ambassadeur du studio mais aussi de 2K en établissant une présence significative de la Société à
Montréal. Avant de rejoindre 2K, Ken Schachter occupait le poste de General Manager chez Zynga à Toronto, il a également
créé Trapdoor, développeur et éditeur indépendant de jeux. Il a également occupé plusieurs postes
d’importance dans des sociétés comme Gameloft ou Autodesk.
La décision de Cloud Chamber d’ouvrir un nouveau bureau à Montréal a été appuyée par le
Gouvernement du Québec et Montréal International.
Cloud Chamber va rejoindre la famille des équipes de développement appartenant entièrement à la Société
parmi lesquelles figurent déjà Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games et 2K Silicon Valley. Les personnes
intéressées par des opportunités de carrière au sein de ce nouveau studio peuvent consulter le site Cloud Chamber ou 2K Careers pour plus
d’informations.
Pour plus d’informations sur 2K, vous pouvez visiter le site www.2k.com,
devenir
fan sur Facebook, suivre la Société sur Twitter ou
Instagram ou vous abonner sur YouTube.
* Basé sur la moyenne des notes Metacritic.com
sur les différentes plateformes disponibles
2K est un label d'édition de Take-Two Interactive Software, Inc. (NASDAQ : TTWO).
Toutes les marques déposées et les copyrights contenus dans le présent document sont la propriété de
leurs détenteurs respectifs.
CONTACT PRESSE 2K
Agnès Bastien-Riboni Rosique
Mobile : 06 27 80 37 99 / Tel: 01 82 72 80 27/ agnes.rosique@2k.com
À propos de Take-Two Interactive Software
Basé à New York City, Take-Two Interactive Software, Inc. est un important développeur, éditeur et distributeur de
loisirs interactifs à destination des consommateurs du monde entier. Nous développons et éditons des produits sous nos labels
Rockstar Games, 2K et Private Division, ainsi que Social Point, un développeur de jeux sur mobiles reconnu. Nos produits sont conçus
pour les consoles de jeu et les ordinateurs personnels dont les smartphones et les tablettes, et sont disponibles dans le commerce sous forme de
versions physiques, de téléchargements en digital, plateformes en ligne et via les services de streaming en ligne. Les actions
ordinaires de la société sont cotées au NASDAQ sous le symbole TTWO. Pour en savoir plus sur la société et ses
produits, visitez notre site Internet à l'adresse http://www.take2games.com
A propos de 2K
Fondé en 2005, 2K développe et édite des produits de loisirs interactifs pour les consoles et les plateformes de jeux
portables, les ordinateurs portables et les appareils mobiles avec des titres disponibles sous forme de versions physiques et de
téléchargements en digital. La Société regroupe de nombreux studios de développement talentueux dont Visual
Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 2K Silicon Valley et Cloud Chamber. Le catalogue de jeux 2K comprend actuellement des
franchises de grande qualité comme BioShock®, Borderlands™, Mafia et XCOM® ; NBA®
2K, le phénomène mondial et titre de jeu de sports annuel le mieux noté * pour les consoles de
génération actuelle; la fameuse série Sid Meier’s Civilization®; les célèbres franchises
WWE® 2K et WWE® SuperCard, ainsi que des propriétés émergentes comme NBA® 2K Playgrounds 2
et Carnival Games. D’autres informations sur 2K et ses produits sont disponibles sur 2k.com.
**Selon Metacritic.com 2008 – 2019
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be
identified by words such as "anticipates," "believes," "estimates," "expects," "intends," "plans," "potential," "predicts," "projects," "seeks,"
“should,” "will," or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company's
future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as
assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances
that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks
and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto
products and our ability to develop other hit titles, the timely release and significant market acceptance of our games, the ability to maintain
acceptable pricing levels on our games, and risks associated with international operations. Other important factors and information are contained
in the Company's most recent Annual Report on Form 10-K, including the risks summarized in the section entitled "Risk Factors," the
Company’s most recent Quarterly Report on Form 10-Q, and the Company's other periodic filings with the SEC, which can be accessed at http://www.take2games.com/. All forward-looking statements are qualified by these
cautionary statements
and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of
new information, future events or otherwise.